Stalker of death contrary to the novice walkthrough guide. Passing death contrary

Stalker of death contrary to the novice walkthrough guide.  Passing death contrary
Stalker of death contrary to the novice walkthrough guide. Passing death contrary

Mods for computer games are a very common phenomenon. Many gamers who have a certain understanding of programming want to make their own amendments to the game, make it more interesting, exciting, add content that they see fit. Sometimes this is done solely for oneself to enjoy. But there are times when user modifications become known all over the Internet, other gamers start downloading them, they are written about on the net. Naturally, there are only a few such mods, but the quality of these few projects is actually not inferior to the original itself. The same thing happened with the custom Death Despite. "The passage of this project turned out to be so exciting that it received universal recognition, and now many players with great pleasure enjoy the creativity of not game developers, but fellow gamers. Therefore, this mod is worth a closer look .

Base for modification

As you know, any mod is based on something. In this case, the game "Stalker. Call of Pripyat" served as the basis for creating something new. Modification "Stalker. Contrary to Death", the passage of which will take you much less time than the original, is very different from the initial version. Therefore, first you should pay attention to exactly how the original Stalker game looked like. Like the rest of the games, Call of Pripyat is a stealth shooter with RPG elements. You will have to play the role of one of the stalkers who survived in the post-apocalyptic world, where you can meet mutants and various anomalies at every turn. The emphasis in this game is on the search for various items, finding caches, as well as silent movement and attempts to avoid conflicts. The fact is that any opponent here is as strong as you are, so it's better to get around the enemy than get involved in every battle, losing health and precious ammunition. A long storyline is based on completing tasks that are given to you by various characters in the game. As you can see, this is an excellent basis for creating such a mod as "Stalker. Despite Death". The passage of the game takes a couple of dozen hours, but it was the mod that made it shorter, although this does not mean that the project has become more accessible to the masses.

Own storyline

Naturally, the mod has its own characteristics, which make it original, unique and unlike the original. The most important distinguishing feature is a completely redesigned campaign. The original plot of "Call of Pripyat" was cleverly cut from the game "Stalker. Despite Death". The passage now has a completely different look and character. The creators of the modification have added their own campaign, in which events take place that have nothing to do with the initial version. This is truly impressive fan work, as most of the time mods add just the right bits and pieces. The storyline is also introduced here, as well as additional side quests. The passage of the game "Stalker. Contrary to Death" will be an unforgettable pastime for you, so all fans of the series are highly recommended to try this mod.

Other features of "Death in spite of"

No one should doubt that this modification has added far more than just a new plot. The passage of the game "Stalker. Contrary to Death" will now be even more interesting, as the creators of the mod have completely redesigned the weapon system, making it more balanced. Also, an impact was made on the system for storing items in caches. Other aspects of the game were also redesigned, and this mod actually appeared before users as a separate full-fledged game. It is worth noting that over time, the developers of the modification continued their activities and released the next part - "Stalker. Despite Death. Novice." The passage of the first part does not lead you to a logical conclusion, but to the expectation of continuation. But first things first.

Beginning of the passage

So, you first need to go through the first part of the game, which is called "In the center of hell", in order to then get the opportunity to play "Stalker. Death in spite of. Novice." The passage will not take you much time, but it will be full of a variety of exciting events that will keep you in suspense until the very end. The game begins with the location of the sawmill, which is located in the Zaton zone, where the main part of the game will take place. It makes no sense to list all the movements from one quest to another - it's better to talk about the main difficult moments so that you can quickly get to the game "Stalker. Death in spite of 2". The walkthrough will consist of small tasks, each of which you will need to take from a specific character, complete it, and then return to the same character for a reward in order for the next story quest to become active.

First story quests

Your first task in the game will be to search for a dead radio operator - naturally, no one will bother you from the very beginning. You only need to follow the beacon signal that will lead you to the corpse - you need to search it in order to progress through the plot of the game "Stalker. Despite Death." Walkthrough, guide, hints - you can use all this to succeed, but it's best to act on your own, turn to third-party sources only in case of emergency. Then you will need to go in search of your commander, who, unlike the radio operator, may still be alive. Follow the signal and you will find a building with caches - you will come across a large number of items in them, which are recommended not to be sold, but to be kept. They can come in handy later on in the story, and getting them again will not be so easy. Your commander, of course, is alive, but, unfortunately, he does not have long to live. Before his death, he talks about the hiding place, in which you can also find a lot of useful things for yourself and for the group. This ends your first storyline of the game "Stalker. Despite Death". The passage, the tools for which you always have at hand, so far does not cause difficulties, but this is only the beginning. Further quests will be more difficult.

Meeting with Achilles

When you deal with the affairs of the commander, you will be returned to field work - get tasks to find Achilles, an undercover agent. As you can see, there is no connection here with the original game "Stalker" - the "Death in Contrary" mod, the passage of which, however, causes no less positive emotions, is based on the game engine, but includes completely different tasks. So, the meeting with Achilles ends with the receipt of a new task - a trip to the city of Skadovsk, where you will need to meet two important people. Before that, go to the collection point and prepare for the worst. In the agreed place, you can find only the corpses of all members of the group, but there is no time to grieve - now you are on your own, go to Skadovsk. These are the plot twists that the game "Stalker. Contrary to Death" will throw you more than once. A full walkthrough does not take much time, but the creators managed to put a lot of interesting content into it.

Events in Skadovsk

It is in this city that the main events begin to develop - you will learn about the O-consciousness project and begin an investigation of this case, which will take you further. You will need to go to secret laboratories to get as much information about this project as possible. But at the same time, one should not forget that Skadovsk is a big city, and there you can talk to various people. And some of them can give you side quests that you definitely shouldn't refuse. But at the same time, be careful - some of them are not so simple. There is, for example, a quest in which you need to solve a full-fledged chemistry problem in order to succeed. And in another task, if you cannot quietly eliminate the target, they will play one small and unpleasant game with you - they will take away all your equipment and land you on the edge of the location with an explosive chip in your head. You will have a couple of minutes to get to the city and neutralize the chip, otherwise your head will explode. At the same time, it is worth remembering that along the way you may well meet mutants in large quantities, so you should not forget about caution even with a chip in your head. By the way, the less time before the explosion, the greater its effect on the brain, and your vision will begin to blur, which will further complicate the task. As you can see, not all quests are simple and banal, they make the passage very difficult. "Stalker ZP. Contrary to Death" is a rather complex modification, so do not think that it will be a cakewalk.

Hike to the cave

The next quest directs you directly to the cave, which is located under the Burnt Farm. There, of course, there will be a cache, but you will need to find the keys to it, so not everything is as simple as it seems at first glance.

Battle with the Chimera

If you think that you will be able to complete the game in stealth mode, then you are mistaken. Even in the story, you will come across a task in which you will need to break through the crowds of mutants in order to then fight the boss - a huge Chimera. Defeating her is difficult, but quite possible, so try your best.

Treatment of the Corsair

Corsair - the character who gave you the Chimera quest was injured while you were doing it. He refuses to be treated by a local doctor, so he has to return to Skadovsk to ask for help from the Carver, whom the Corsair trusts. But the doctor turns out to be irresponsible and refuses to come to the rescue. After that, a very interesting mini-game begins - you need to save the Corsair using the device that the Carver gave you. This is a very difficult task with which you will have to tinker. But if you do not want this, then you can try to let the Corsair die. On his corpse you will find a couple of very useful things, so it's not all that bad.

Final task

In the last task, you will need to destroy one of the Sin units, it is quite possible to cope with this, but the main recommendation is not to get too close. It is best to fight from a distance and keep it as long as possible. Don't try to avoid the PSI hit, because it will hook you anyway - you will be saved by Noah, who will reveal several secrets that prepare the player to continue.

1. On the right bank of the swamp in the reeds. The game starts on the edge of the Zaton location from the side of the Sawmill.
We recover after a psi-strike and go to look for our surviving fighters. Luckily they are not far away. We approach the surviving group and speak with Aidar.
We learn that the helicopter, on which our group moved to Pripyat, was shot down by unknown people. The detachment has significant losses, including a radio operator.
The first task "The Catcher in Lies" appears: find the body of the radio operator. We go to the beacon signal, search the deceased and take the satellite installation.
We return to Aidar. We find out that the signal from the PDA of our Commander is static and there is hope to find him alive. We get the task to follow the source of the radio signal on the PDA. Having given the radio station to Aidar, we instruct him to try to establish contact with the Center,
and we ourselves are moving to the Sawmill. There we find our dying commander.
We talk to him. He, dying, asks to find a hiding place intended for our group.
In the attic of a neighboring building, you can get hold of cartridges and first aid kits (which, of course, pleases).
We go to the PDA signal and find the SBU cache.
(Most of the things are needed to complete further tasks, so I advise you not to sell them).
We get the task to meet with Achilles, an agent working in the Undercover Zone, to coordinate further actions. He is waiting for the GG in the sewer pipe coming from the VNZ "Circle".
Having met, we give him an access card from the X-18 laboratory. We find out further tasks - to arrive at Skadovsk, to communicate with the Czech and the Pharaoh - local authorities. After the conversation, we can rummage around at the end of the pipe, there are three bloodsucker tentacles, they will be useful to us in the future.
Before going to Skadovsk, we return to the agreed point for a meeting with Aidar and see that our group has been destroyed.
We go to the gathering place of all free stalkers, on Zaton. Having reached, we get acquainted with the Czech.
New task: "Perfect deception" to restore the full picture of the events of the second campaign of Strelok at the Chernobyl nuclear power plant. To fulfill it, Cech advises to talk with the Agent, who is waiting for the GG at night on Shevchenko. After waiting for confirmation for the meeting, we move there.
The agent is waiting for us on the upper deck of the ship.
We find out from him the details about the O-consciousness project and the secret laboratories that are scattered throughout the Exclusion Zone. We are required to collect as much information about them as possible. New task: "Secret Laboratories": ask the Informant.
The Duty group is stationed on Shevchenko. Along the way, we take from their leader Prapor a task to search for the missing scout. To do this, he invites the GG to talk and help the Insight fighter Corsair, who is waiting for us outside.
Here you can also take a side quest from Obscurantist to search for "Panacea", for the daughter of the debtor Bulba. You need to ask the Swamp Doctor about him.
Before going with Corsair to search for the missing scout, we return to Skadovsk, talk with Chekh about the laboratories and get a carrier with information about one of them - X-12.
We get acquainted with the Pharaoh, we talk about the death of the group.

We go around and get acquainted with other inhabitants of Skadovsk, and of course we are interested in where we can earn money.
Leshy is not particularly rude (although it would be) and we get the task to conduct a study of the radio frequency of the transmitter in the camp of Enlightenment. To do this, we get an oscilloscope from him.
We take the task from Gonta to search for the Magpie (it is not displayed in the PDA - apparently just a tribute to the original RFP).
Cardan needs microchips, which are in possession of some diggers, more precisely, about which Lotsman can tell. And, as always, the tools. Tools on Zaton are in a single copy.
Going down the stairs, in the corner we find the "extinct" Svoboda Sorcerer, who asks us to find his friends Budulai and Honung. Are looking for.

The pilot is a rare rude person in this part (worse than Leshy), but the guide is the only one and nowhere without him. We ask him about the diggers and get a tip on the cave under the Burnt Farm.
All tasks are stocked up - you can go out.
Since the cave is the nearest point, you can first look there. There, at his post, as always, the controller. Let's take it down and take a look
cave. We search the deceased Enomai. His PDA will still be useful to us. We collect first-aid kits, anabiotics (they will also come in handy in the future). We are trying to open the container - the task is updated: to find special keys.
From the help of the Swamp Doctor, who is nearby on the Barge, the wounded man flatly refuses and asks to bring the Carver - a doctor from Skadovsk. Let's run after him. This farrier, apparently having forgotten the Hippocratic oath, refuses to help the dying man and handing us some kind of device sends Corsair to heal himself. Aibolit turned out to be nothing from me and I killed the guy (I suffered with him for an hour). True, every cloud has a silver lining, and after rummaging through his inventory, he got hold of Abakan and a flash drive. We return to Prapor and report the situation, we get the money.
Now you can move to the base of Insight, which is located at the Waste Recycling Station.
We find a walkie-talkie, connect an oscilloscope. Enter the parameters step by step.
Everything, nothing complicated. The task is updated: take the received information to the customer.
While we are at the base of the Insight, we can meet and talk with the leader of the Insight - Imrahil.

By agreeing to help the Insight, we get information about a military column on the Preobrazhensky Bridge and a crashed helicopter on the Southern (in the text for some reason Eastern) Plateau.
At the expense of the passage, on the Plateau, Imrahil suggests asking the Glukhar in Skadovsk.
A new task begins: "Double game" to find information bitten by a closed military project.
On the bridge, an ambush awaits us from the combined detachment of Duty and Freedom (?). Having solved the problem with shooters and snipers, we search the UAZ on the bridge (closer to the Svoboda base) and Niva under the bridge. Having received the keys A and B, we open the box in the truck and find a folder with documents and key C there.

I'm going to Skadovsk. We hand over the quest to Leshem by radio signal (you can sell the documents found on the bridge).
We speak with Capercaillie, he gives us a tip on the Swamp Doctor, who lives on a barge and can indicate the passage to the Southern Plateau.
Having found the Doctor and talked with him, the task of the debtor Obscurantist is completed - "Panacea"
and a new one appears - "wormwood ingot".

We persuade the owner to show us the path to the Plateau. We jump after the Doctor into the teleport from the territory of the Burnt Farm and find ourselves in the desired place. (Try to immediately run away to the side, as there is often an anomaly at the exit from the teleport). On the Plateau, as always, snorks frolic. We search the helicopter - we extract the recorder.

In the cave, having previously shot the "elephants", we search the dead. At one of the military we find the key D, to open the container in the cave. We also find the "Svarog" detector on one of the corpses.
Going down from the Plateau towards the PDF, you can find Honung's PDA (needed on the instructions of the Svoboda Enchanter) and a gas mask.

We go to Imrahil, hand over to him a folder and a flight recorder, bargain and get 10,000 rubles. On the lower level, near the pipes, we can look at the tools for the Cardan (sometimes they appear there)
Now we can look into the Substation Workshops. Bandits settled there.
Of course, they can be taken out right away, but then a large number of secondary tasks will not appear, and you will not meet one character familiar with PM in a new role. Therefore, we will try to get along with them. We always remove weapons near their base - they are nervous people and just start shooting right away. On the way, Tesak stops us and demands that we bring food, medicine and ammunition for the hungry lads.
We agree. To turn in this quest you need:
1. First aid kit individual AI-2 - 4 pcs.
2. Dry rations IRP-B - 2 pcs. (this is exactly what we found at the beginning in the cache of the SBU)
3. cartridges 5.45x39 mm BP - 5 packs.
I had everything with me, so I gave everything to Tesak and was able to roam freely (without weapons) on the territory of the Substation.
We can talk with the leader of the bandits - Baro about work. He offers to interrogate the bandit informer and then eliminate him.
Again we go towards the SPO. Behind the fence, a bandit informer is waiting for us.

After talking with him, at your discretion, let him go or kill him. In the second option: we get a flash drive with a tip on swag. You need to report to Baro about the implementation at night.
Returning to Skadovsk, we speak with the Pharaoh. He advises to talk and help the inhabitants of Skadovsk with their problems.
(The quest to increase authority begins.)
We are interested in the availability of tasks from Gonta. We get a quest to destroy several clusters of snorks.
We take the task from the Pilot to search for two artifacts: Donor and Illusion.
Beard gives a quest to deliver three disguised transmitters, for which he asks to take the tools from Cardan.
We go to Cardan for pliers, but this grabber is trying to shake off money from us. We scare him with a Beard and take the tools for free.
The Pharaoh also has a task, if you go through the conversation branch correctly. Read carefully before answering. Task about the search for the missing scouts - "Stalker caches". To start it, you need to meet with a scout of free stalkers. The task is not mandatory, you can refuse it!
Let's start with "Stalker caches".

We meet with Chris - a free scout and follow him towards the Cauldron anomaly. Arriving at the place, we learn that the group of scouts, which was supposed to establish stalker caches, disappeared without a trace. We undertake to install caches on our own.
Near the broken boats we find three backpacks. (Note: only these backpacks are used for the quest, and not purchased or found elsewhere).

Being near the Cauldron anomaly, we can help the stalker Vincent, who falls into the anomaly's field of action. We share a first aid kit with him. For such generosity, we get an artifact and a stalker note, which the GG will need in the story.
Here, in the anomaly, you can search for an artifact on the instructions of the Pilot. (I found Illusion).

We move up the mountain to install the first stalker cache.
Now we calmly wander towards the VNZ "Circle" to the first disguised transmitter. On the way, we can look into the Swamp anomaly. Near the underpass we find the body of Budulai. After examining, we get an armor with an upgrade and its PDA (for the Wizard's quest).

In the anomaly itself, you can search for the "Donor" artifact for the Pilot. After finding it, the quest "Sagebrush ingot" was canceled for me.
We approach the electrical box at the VNZ "Circle" - we open it, we get a new task: follow the signal from the intercepted radio frequency.
I advise you to check the masked transmitters in the Iron Forest and at the Gas Station after checking the intercepted radio signal.
In the direction of movement behind the VNZ "Circle" we install another stalker cache.
The source of the signal is located between the Iron Forest and the Substation Workshops.
We take the PDA from the body of the poor fellow - the task for the intercepted radio signal is completed.
We lay the last cache for stalkers behind the base of bandits. The task "Stalker caches" - is being updated, we again go to the scout Chris.
We go to the Iron Forest. There may be tools for the Cardan at the entrance.

We rent another transmitter here and go to the Gas Station.
Here we have two tasks - the last transmitter and the destruction of snorks.
After destroying five snorks, we inspect the last electrical box and move towards Skadovsk. Between Izumrudny and Skadovsk there is a second cluster of snorks. We deal with them and passing by Skadovsk, we hand over tasks to Beard, Pilot and Enchanter (search for friends). These characters have elevated authority.
Attention: It is advisable for the pilot to hand over both artifacts at once, in order to avoid the task hanging.

We go to the scout Chris, we talk about laying caches and get a new task - to fill the caches with contents.
You need to complete one piece:
1. "Response" detector
2. dry rations IRP-B
3. Promedol (regular red first aid kit)
4. anti-radiation drug
5. bandage
6. weapon (to choose AKS-74 (Important: You need to lay down in the caches AKS-74M, otherwise it won’t work!)
or "Beryl" assault rifle or Benelli M4 Super 90 shotgun)
7. Ammunition (for a machine gun - 60 pieces, for a shotgun - one pack).
Now we can finish the task of destroying two more groups of snorks and report back to Gonta.
We receive an award - 8000 rubles (+ authority)
We stock up on equipment for caches and go to fill them. Nothing complicated.

We report to the Pharaoh about the bookmark.
To complete the task of strengthening the authority, there is something left to help Shustrom. He makes the issuance of quests after 2 am (he is afraid of competition).

We approach him and take one of two tasks to choose from. We agree to the delivery of ammunition to the supplier of Insight. To our joy, he also likes to work at night, therefore, without delay, we run to the SPO. We find this storekeeper behind the building and start a conversation.
Do not be rude, otherwise he will become hostile and we will fail the task. We ask for delivery of 12,000 rubles. We insist and having received, calmly leave.
It's time to go to the leader of the bandits - Baro and report about the interrogated informer. We tell the bandit that everything is done and we get an offer to destroy the insight patrol.
New task: "Running vertically" select a priority.
You decide. I did it for the Bandits. We speak with the guard Mitka Hohmach - we take on a bet to complete the task alone.

Fortunately, nothing complicated. We find a patrol of three people and destroy it. We collect from the bodies of the PDA and return to the Substation to the leader of the Bandits. We get 2,500 rubles from him, shake Hochmach and get another 5,000 rubles.
On this, all the quests for the bandits are completed and you can turn to the mercenaries for work.
This step is described HERE
We run to Skadovsk to Shustrom, hand over the first task and take the second one: to search for the missing supplier. We receive 15,000 rubles from him to pay for information. We need to talk to some inhabitants of Skadovsk. We are heading to Leshem, but we do not receive information (a conversation is needed to update the task). On to Beard. He gives a tip to one of the places where you can look for a supplier. We pay him 500 rubles. We speak with Chekh and for 700 rubles we get one more place where you can look for the missing person.
We examine the places indicated by Chekh and Beard. For Shevchenko we find the supplier alive - healthy.

After the conversation, we accompany him to the swamps. Further, at the discretion of the GG: you can fill it up or, for a third of the amount, buy out the trunk that Shustrom needs and let him go in peace. You also need to hand over the task to Shustrom from 2 to 4 in the morning. (I didn’t manage to pass, but it didn’t affect the game).
All our authority is at the highest level.
We go to the Pharaoh. In a conversation, we let him know that we suspect Chris of being involved in what is happening. The quest "Web of Death" is being updated. We receive 5,000 rubles for the work from the Pharaoh. Having spoken to him again, we learn that what is happening must be reported to the leader of the local scouts, Ajax.
We get the achievement: Recognition of the free.
New task: "The right to dream" to convey instructions to the scout of the free. We are looking for Ajax near the Sosnodub anomaly, we explain about point 1423 and find out where Achilles is located.

He is waiting for us in the Iron Forest near the entrance to the laboratory.

At the entrance we see Dolgovtsev guarding the prisoner.
In a conversation with Achilles, we explain that, in your opinion, a mole dug in Skadovsk. He proposes to interrogate the prisoner at the entrance and, upon returning to Skadovsk, install a wiretap there. Bugs can be taken from the Pharaoh, and if he does not have them, then play a performance and check the involvement of the Pharaoh himself in this matter.
Upstairs we are trying to interrogate the prisoner, but he carries some kind of nonsense and GG, at the request of Dolgvets, we deprive him of his life.

Having reached Skadovsk, we speak with the Pharaoh. It turns out that for some reason he still does not have listening devices. True, he offers to assemble them on his own, having previously spoken with Shustry, Kardan and Beard. Which is what we do. We ask Shustroy to get a blowtorch. He, agreeing to help us, asks to come after a while. Cardan is ready to help with the assembly of the transmitter if all the components are available. The beard points to places where he thinks the missing boards can be found.
After the conversation starts again, we take a task from the Beard to search for artifacts for scientists. (I never collected them).
Now you can pick up a soldering iron from Shustroy.
We move to the Waste Recycling Station, we find 3 boards there.

In the workshops of the substation we select two more.

We bring and give Cardan boards, a blowtorch. He promises, after assembly, to report.
We report to the Pharaoh about the assembled components, to create a wiretap, we get component No. 2 from him.
Cardin is all set. We take components No. 1 and No. 3 from him. We are trying to collect bugs.
To do this, take a blowtorch. Let's go to the calculation parameters.
Press alternately C1 - ring, C2 - ring,
L1 - ring, Lout - accept, convert, end.
We read the reference data, select one of the ranges
93 kHz to 186 kHz or 58 kHz to 269 kHz. We bring in. Spike.

We get five listening devices, we talk about it to the Pharaoh and listen to his proposal for placement. We give him all the bugs.
We are interested in where to find Chris, but the Pharaoh undertakes to hand him one of the devices. We start a conversation again, pick up the remaining four devices and find out how best to hand them over to the inhabitants of Skadovsk so as not to arouse suspicion, and that after transferring all the bugs, we urgently need to talk to Beard - he needs our help.
We distribute devices - Leshy, Carver, Pilot and Czech.
After that, Beard gives the GG an order from Achilles.
It is necessary to choose to remove the black boxes from the helicopters or pick up a couple of scanners placed by the scouts.
We take helicopters. In the anomalies of the Swamp and the Iron Forest we find helicopters and remove the boxes.

The task is updated: remove the additional module. We find in the backpack and open the flight recorder and remove the module.

Now we must hand over the found devices to Cardan and receive a radio receiver in return, for wiretapping. Having given 2 flight recorders, we get the radio station "Barmitsa-RS".
The task "Presumption of innocence" is being updated to listen to all five radio frequency channels using a walkie-talkie.
Open the radio station and press all channels one by one.

We intercept the message: "A bird in a cage ... we are on the road leading to the port cranes ..."
We explain to the Pharaoh that this signal is from Chris's bug. We tell you that the traitor has an appointment with his patrons near the Port Cranes. Pharaoh offers to meet with a group of scouts for a joint trip to the meeting point.

Meet the scouts near Skadovsk and run to the Port Cranes. We didn't make it. We find the shot group of stalkers, among which is Chris himself.
After searching his body, we find one of the listening devices. We go to talk with the commander of the scouts and find out that they picked up Chris' PDA.
We give the order to the scouts not to appear on Skadovsk and disperse.
Our task is to copy the data from the traitor's PDA. Open it and examine:

Cards are blocked, personal data too. Select the latest contacts and copy the information object 13.

The task appears: "On both sides of the mirrors": report to Achilles about what happened. He, like the last time, was near the entrance to the laboratory in the Iron Forest. We tell him about what happened near the port cranes. It is suggested that the mole is the Pharaoh. To check this, you need to arrange a final check for him. We give Chris' PDA and his flash drive to Achilles, we are instructed to transfer false information to the Pharaoh - introductory No. 66.
On Skadovsk - Pharaoh in his place. We tell him that Chris is dead and tell him about introductory #66.
We get the task to come in a few hours for further instructions. Arriving at the place, as agreed, we see that the Pharaoh has disappeared and we move for clarification to the Beard. He is also surprised by the disappearance of the mole, since Skadovsk was under the constant supervision of scouts.
We get the task to hurry to the old barge, otherwise the Pharaoh will destroy the subcontractor helping the GG with the task.
We stock up on first-aid kits, cartridges and something long-range - we rush to the indicated place.
We are met with dense fire by the fighters of Sin (you can try to destroy them from afar). It is difficult to bring them down, but it is possible.
The helper cannot be saved. Pharaoh shamefully runs, and we rush after him. We intercept it at the very end of the location.

We interrogate. It bears something about the resurrected, not avenged souls, sins. In short, nonsense.
We choose for the Pharaoh his future fate.

The task "Beyond the Mirrors" is being updated - destroy one of the Sin units.
Enemies settled at the Sawmill. I came in from the side of the acid anomaly, and from a distance, through the open door, knocked them out one by one.

We report to Achilles on the completion. He suggests going to Yanov to continue studying the situation. It remains to persuade the Pilot to take us there. The guide agrees and we move out.
Unfortunately for the Pilot, Sinners are killing in the Emerald, and we can’t influence the situation in any way.

We carry them all out (it is better to retreat and destroy them from a distance). Our hero is hit by a psi-strike and he wakes up in the basement of the VNZ "Circle" without armor and without weapons. We see Noah in front of us. It turns out that he saved our character with the help of the Wormwood Ingot.
Let's listen to his explanations and get ready to continue!

Year of issue: 2013-2016
Genre: Action / Shooter / 3D / 1st Person
Developer: GSC Game World
Publisher: Project "Death in Contrary"
Publication type: Repack
Game version: 1.6.02
Mod version: final
Tablet: sewn

SYSTEM REQUIREMENTS:
✔ Operating system: Windows XP / Windows Vista / Windows 7 / Windows 8, 8.1 / Windows 10
✔ Processor: Intel® Core™2 Duo / Intel® Core™ i3
✔ RAM: 2 GB / 4 Gb or more
✔ Video card: 512 Mb - 1024 Mb / nVIDIA® GeForce™ / ATI Radeon®
✔ Sound Card: DirectX® 9.0c compatible sound device
✔ Free hard disk space: 8 GB DESCRIPTION:
This unscheduled episode of the series takes us to the time preceding the second campaign of the Strelok to the center of the Zone. The events of the storyline will unfold on the hitherto unknown territory of the CHAZO northwest of the Swamps. Among stalkers, it is considered “already west,” although the Perimeter, which in some places is still unfinished or has gaps at all, and is located a few kilometers west of Lubyanka and Tolstoy Les, is still far away, as well as numerous army checkpoints. The valley of shadows - this is how the stalkers called this inhospitable place - was chosen by vagabonds of various formations, from free loners to smugglers and diggers.
The basis of the storyline is to reveal the fate of one of the main anti-heroes of the series, which players will have to face more than once in the following episodes. A man without a past, an apostate who chose the path of suffering and death. He is only a professional tool in someone's powerful hands, but a cruel and merciless tool. Driven by personal motives and the will of his puppeteer, he undertakes to commit a terrible crime against the most sacred human value - Repentance... The main features of the modification:

New location - Valley of Shadows.
. A small, but non-standard and quite exciting storyline.
. New anomalies and effects.
. Changed many models, particles, sounds, textures.
. New and changed mutants.
. New weather and atmosphere.
. visible artifacts.
. Changed weapon.

1. Make saves more often, but not quicksave, but your own made ones.
2. Read quest titles, dialogues, gui notes more carefully. Many tips on the passage of tasks are displayed there. If it does not help, then study the manual about the passage.
3. Do not put items in the fast slot, the volume of which occupies more than one cell. Simply put, put only those items that occupy one square in the inventory.
4. Don't use DX 11. Play with dynamic lighting.
5. Turn off autosaves in the menu.
6. To properly report a bug crash - read below under the spoiler "How to show a bug on the forum".

Survival Tips:

Survival Tips:
1. Mutants now move faster, and the player - a little slower. Therefore, attempts to simply escape can end in failure. Be prepared in advance for unexpected encounters with the creatures of the Zone.
2. Pay special attention to stalker equipment in terms of protection against anomalous effects. Artifacts deal significant anomalous damage when first touched. The type of damage depends on the type of artifact, the strength of the damage depends on the level of the artifact (the steeper the artifact, the stronger it hits). Be careful - in the absence of the appropriate level of equipment and a set of artifacts on the belt, especially rare artifacts can kill outright when you try to pick them up. In addition, in especially severe cases, various anabolics can help, which temporarily reduce damage from different types of damage.
3. The zone is constantly changing. Old, familiar types of anomalies disappear, and new, unexplored, and therefore especially dangerous ones appear. Be attentive and careful - in some cases, even a modern fancy detector can fail and fail to work at the most critical moment. Veteran stalkers sometimes like to repeat the old common truth - nothing better than bolts, nuts and pebbles for bearing anomalies have not been invented and are unlikely to be invented.

Repack features:
A game:
» Nothing cut
» Nothing recoded
» Game version: 1.6.02
» Mod version: final

Name: Death Contrary Novice
Mod version: v1.5
Developer site: freedom-base.ru
Date of release: December 7, 2013.
Required game: Stalker Call of Pripyat 1.6.02
Chapter:
Size: 1.1 GB

  • OS: Win 7 x6.
  • CPU: Intel® Core™ i3-560 Processor (4M Cache, 3.33 GHz) or higher.
  • RAM: 4 Gb or more.
  • VRAM: 1024 Mb or more.

With this name, a plot modification from the development team of Death Contrary, created on the Stalker Call of Pripyat platform, is presented. This modification is so far only a demo, but it has a completely new plot, which takes place in one large location, the Valley of Shadows. Development of the mod of Death Contrary. The Acolyte was started immediately after the release of the first part and was carried out in parallel with the creation of the second, with the title of Death Despite the Prologue. This modification was developed in secret and was not announced anywhere before, the author of the mod decided to bring in the so-called, but pleasant for the New Year, surprise factor, and he succeeded.

Taking into account the fact that this modification has gained immense popularity, this news can only be compared with an exploding bomb. Death Against Acolyte is positioned as a standalone episode and a mini build version.

About the plot of Death Contrary 1.5 Acolyte:

This unscheduled episode of the series takes us to the time preceding the second campaign of the Strelok to the center of the Zone. The events of the storyline will unfold on the hitherto unknown territory of the CHAZO northwest of the Swamps. Among stalkers, it is considered “already west,” although the Perimeter, which in some places is still unfinished or has gaps at all, and is located a few kilometers west of Lubyanka and Tolstoy Les, is still far away, as well as numerous army checkpoints. The Valley of Shadows - this is how the stalkers called this inhospitable place - was chosen by vagabonds of various formations, from free loners to smugglers and diggers.


The basis of the storyline is to reveal the fate of one of the main anti-heroes of the series, which players will have to face more than once in the following episodes. A man without a past, an apostate who chose the path of suffering and death. He is only a professional tool in someone's powerful hands, but a cruel and merciless tool. Driven by personal motives and the will of his puppeteer, he undertakes to commit a terrible crime against the most sacred human value - Repentance...

Changes and innovations Death Contrary 1.5 Acolyte:

  1. New plot.
  2. New large location - Valley of Shadows.
  3. Lots of new particles.
  4. A large number of abnormal formations.
  5. New Changed Mutants
  6. Visible Artifacts
  7. Modified weapon

Based on the fact that the development was kept secret, information about locations, plot details and various gameplay innovations are not yet available. But in connection with the imminent release, the description of the changes made will be adjusted. In other words, the development team made such a kind of New Year's gift for the stalker community. But do not forget that this release will be presented as a mod-demonstration.

The developers plan to hold a detailed discussion on the upcoming plans and the implementation of story, technical and freeplay aspects in future versions of the series. All identified departures and shortcomings will be taken into account and corrected during CB 2 Prologue.

  1. Make saves more often, but not quicksave, but your own made manually.
  2. Read quest titles, dialogues, gui notes more carefully. Many tips on the passage of tasks are displayed there. If it does not help, then study the manual about the passage.
  3. Do not put items in the quick slot, the volume of which occupies more than one cell. Simply put, put only those items that occupy one square in the inventory.

Attention! Due to the above graphical changes, the mod will be demanding on computer resources. This mod is a mini-assembly whose goal is to find out and reduce the load on the hardware before the release of CB 2.

Developers:
FaLcon - level designer, modeler, SDK.
Vintorez94 - level designer, SDK.
Goroff - modeler, texturer, settlement, particles, configs.
Geonezis - organizer, main quester, scripter, screenwriter.
Skyff - screenwriter.
HOVAN is the main scripter.
Malik - texturist, designer, website.
HitmanNew - quester, SDK.
FantomICW - quester.
Aaz is a modeler.
Team Assistants: kv0, hakim, Scarabay, nikitalebedin, Unfear, RazRuSchiTeL, den-stash.


Game version: ZP 1.6.02
This addon is one of many episodes of the Death in Contrary series, the plot takes place in a new, unique location, the Valley of Shadows. You are waiting for an unforgettable adventure in the shoes of a criminal seeking redemption.

Peculiarities:
- The plot takes place in a completely new and unique location - the Valley of Shadows.
- Despite the fact that the storyline is small (it takes 3-5 hours of play), but it is quite epic and exciting.
- Completely new anomalous formations have been added, old ones have been reworked, and new effects have also been added.
- Many models and particles have been changed and adjusted.
- Old mutants have changed their skins, and new mutants have appeared in the ZO.
- New atmospheric weather
- Artifacts can be found without using a detector.
- New weapon models.

Guide to the passage of Death Contrary. Novice:
gid_po_prohozhdeniju_moda_smerti_vopreki_poslushnik.pdf

patch 1 fixed
Corrections:
- Added technician in with. Maryanovo
- Fixed a bug with the first mission
- Fixed a bug with eating canned food
- Additionally spawned quest arts
- Fixed dromania and medic biggrin
- Fixed power lines
- Fixed weather, more sun
- Minor bugs
! Integrated fixes for the departure of the chemical anomaly.
poslushnik_patch_fixed.7z

A lighter version of Death in Contrary. Novice for 32 bit systems:
Download the light version of the mod for 32 bit systems

Screenshots of Death Contrary. Novice:

More screenshots